SimpleIdle

A minimalist idle game.

Three loops, one curve. Generate Units, spend them on permanent upgrades, then reset to keep the gains and go again.

Loop 01

Producers tick. Numbers compound.

Every producer runs on its own clock and keeps ticking after you close the tab. Buy more and the next one costs more. Hit a milestone and the output doubles. There is no plateau, just the curve doing what curves do.

Producers
100 across 10 tiers
Milestones
10 · 25 · 50 · 100 …
Synergy
Same-level tier bonus
The Pitch

Mechanics, not chrome.

100 producers
Ten tiers of ten. Each tier brings new milestones, plus synergies if you keep them in step.
Permanent upgrades
Spend Units on chains that don't reset. Production, ticks, synergy, automation. Every rank costs more and earns it.
Permanent recursion
The reset isn't a setback. You burn the run for Remnants, and every Remnant pushes the next run further.
Cycle 01 · Awakening

Start the first cycle.

Open the game and buy your first Point. Walk away for a bit. Come back to a different number.

Saves locally · No account · No download